When recommending a MOBA to a friend there’s usually a lot of choices to choose from. There’s Dota 2, League of Legends, Heroes of the Storm, SMITE and probably a plethora of titles in this genre. Coming up with something new and exciting enough to actually keep a player base active is quite hard for developers. With that in mind Paragon released earlier this year with the promise of being a Third-Person MOBA with absolutely stunning visuals thanks to the Unreal Engine 4 that powers it. The main problem with the game though, was its awfully slow combat and incomplete map.
In June of this year I headed out to Los Angeles, USA for E3 2016, where I met up with EPIC Games in a closed conference room and looked at some of the development of the game. I tried out some tweaks and provided input as to how they could better the experience. My first impressions were that they were trying too hard to differentiate the game from other MOBAs as well as their main first party title Unreal Tournament. I mentioned how running from one side of the map to another could be a dreadful task, and to my surprise one of the developers there opened up the console, changed a few settings and asked me to play another round of the map with increased speed and damage. Instantly the game went from what was honestly just boring to something that felt like a mash up of UT and DOTA 2. NICE. The developer then scribbled in his notebook and left the room.
Nearly six months later and EPIC Games have taken all the input from their fans and completely reworked Paragon in the Monolith Update, bringing a new gameplay experience via a new map with tweaked cooldowns, movement speed and damage. Check out the update trailer below.
Paragon is available now for FREE on PC, PS4 and PS4 Pro.